

In UFO:EU the UFO could be anywhere, including smack-dab in the center of the map, right next to your dropship, or on an opposite corner. In Xeno, the UFO is always placed on the West (or North, or North West) edge of the map - no exceptions. I did "cheat" a little bit at the end to figure out the final mission (YouTube videos helped).Īnother thing I should mention is UFO placement in the Battlescape. It takes some time getting used to but it isn't impossible. It's just that the first time I completed the game I ignored the differences and played it assuming a clean slate (no prior knowledge). I should mention that I have finished Xenonauts already so it's not like this is my first time through the game or anything. Sure, it streamlines things as you aren't spending a lot of time selling stuff anymore, but it hurts strategy. In Xeno you are stuck with the financing from countries and whatever else you can scrounge up from missions. Wealth acquisition in UFO was a priority as it meant you didn't have to rely on country funding. And to me that makes it really bad as it eliminates another variable in strategy. These are the just the ones that pop out at me from recent memory. I guess the only way to circumvent this is to build bases ASAP to get as much radar coverage as you can. When you start out every country will cut funding except for (hopefully) the country your first base is in. Gone are the days of getting enough points locally to impress countries globally.
There have been instances where the aliens follow my tank and shoot at it from the rear and they either miss or hit and do little to no damage.Ĭountries get a lot more pi$$ed off at you for ignoring their section of the globe now. As in X-COM try not to kill aliens with the tank. If there is an open area, set some snipers up around the perimeter and take out the aliens from distance. If you're in tight quarters, then lead the aliens back to your shield/assault (shotgun) or heavy weapons folks to shoot. Where you lure the aliens to is dependent on where your soldiers are and the terrain. Run them over to an alien to get their attention, then slowly creep back to lure them in. I started to use them as bait which seems to work a lot of the time. Tanks/vehicles seem to have more armor than in EU. Stun Grenades and flashbangs on the other hand are a lot more useful. Is it worthwhile, because I haven't found a use for them yet. I mean what's the deal with it in Xeno? Smoke doesn't spread much, doesn't last long and some aliens see right through it. Even with interceptors, they don't need to be at 100% fuel to send them out (weapon reloading is the limiting factor here). (Or maybe they don't and the time goes by quicker in Xeno)? I especially notice this with dropships as you can be out and about almost immediately after returning to base. Secondly, ships seem to refuel/reload a lot faster than in UFO:EU.

I'd recommend you have an interceptor (or two) nearby just in case the aliens retaliate and try to shoot down your dropship en route. All your ammo is restocked too, so you don't have to be skimpy on shots.This has some advantages as you can go to an area and clean up everything and head back to base when you're done. If your ship has enough fuel and your crew is healthy enough, you can directly send them to another site nearby. So I thought I should start a topic about them.įirst of all, if you send a dropship to a mission and your soldiers finish it, they don't have to come back to base between missions. I've been playing this game on and off for the last week, and am starting to notice some differences between Xeno & UFO:EU.
